Fromsoftserve, the developer behind the Bloodborne PC Remaster project, is fixing one of the PlayStation 4 release’s most significant graphical shortcomings, making the emulated version of the game the definitive way to experience the FromSoftware action RPG.
In a new video shared on YouTube, the project’s developer confirmed they have figured out how to replace the low quality distant meshes that Bloodborne uses frequently to optimize performance on PlayStation 4.
At 1080p resolution and with the vanilla game’s depth of field, these low-quality meshes are hardly noticeable, but at higher resolution on PC, they definitely are. As even low-end machines have no trouble running the game with solid performance, there’s no need for these low-quality meshes anymore, which are being replaced with the full-fat version of the model. Judging from the video, the results promise to be stunning, enhancing the haunting beauty of Yarnham’s central locations considerably with enhanced detail.
When these improvements will be added to the Bloodborne PC Remaster project has yet to be determined. However, those who wish to experience the game developed by FromSoftware with a slew of visual improvements can download the project’s current version from Nexus Mods.
The latest version of the project, version 0.93, was released on October 14 to restore baked lighting for better visuals while retaining some of the project’s best improvements, including dynamic shadows. For a game relying so much on its eerie atmosphere, these additions vastly improve the Bloodborne PC experience made possible by the ShadPS4 PlayStation 4 emulator.
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