Earlier this week, Moon Studios released the big Breach update for its game No Rest for the Wicked. In early access since May 2024, the action role-playing game received a lot of new content, starting with brand-new quests and new high-quality cinematic animation delivered through 18 new story scenes. The world size has almost doubled thanks to the addition of two new areas, Lowland Meadows and Marin Woods, which also include a dangerous new Blight hazard that players must beware of. There are also two new settlements, Hunter’s Vale and Marin Village, and several dark caves to explore.
The Breach update has introduced a new endgame Plague System as well, while the Food and Hunger mechanic has been reworked and Status Effects have been overhauled. Of course, a game like this one is heavily focused on loot. No Rest for the Wicked now offers over 150 weapon options, an increase of 50 compared to launch. This includes new Gauntlet and Wand types. There are also multiple new armor sets and a rework for the Shield. Throughout the campaign, players will encounter several new boss fights (and 3 updated ones), 9 new Plague bosses, 2 new enemy factions, and 9 new critters. Those who really seek a challenge when playing the game can now activate the Hardcore mode, which enables permadeath.
The audio was improved with new music by Gareth Coker and new voice-overs. Moon Studios also touts extensive balance changes, quality-of-life improvements (updated item previews, tooltips), and noticeable performance improvements, including NVIDIA DLSS 4 support, memory usage optimizations, quicker load times, and improved physics. Lastly, the patch features ‘hundreds of bug fixes’.
Unfortunately, this update hasn’t been well-received by No Rest for the Wicked players. Recent user reviews on Steam are ‘Mostly Negative’ due to a very low 36% score. Hopefully, the developers can get to the bottom of the community’s feedback. As noted in our hands-on report from May 2024, the game’s core does have a lot of potential.
As a reminder, the Austrian developer is now fully on its own, having purchased the license back from publisher Private Division.