Lossless Scaling Adaptive Frame Generation Delivers Consistently Smooth Output With Low Base Framerates Even on a Mid-Range Ryzen 5 3600, RTX 4060 System

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Lossless Scaling’s new adaptive frame generation is a great proof of concept that can deliver consistently smooth output with low base framerates even on mid-range system configurations.

During the latest episode of their weekly podcast, the tech experts at Digital Foundry took a quick look at the new feature introduced to the upscaler earlier this month, highlighting how, even on a mid-range system powered by a Ryzen 5 3600 CPU and an RTX 4060 GPU, the feature is capable of delivering consistently smooth 120 FPS output with low base framerates, high settings and even ray tracing at 1440p resolution in Control, and at native 4K resolution in Starfield. While the experience is far from perfect due to visual artifacts and the massive latency caused by the low base framerates, which is only partially alleviated by tech like NVIDIA Reflex, the new Lossless Scaling feature is an amazing proof of concept, also considering how it does not rely on any specific hardware technology.

Everything that Lossless Scaling offers is great for games that do not support upscalers from major vendors, but DLSS, FSR, and Intel XeSS will continue to be the better options for games with official support. AMD’s upscaler, in particular, has made some impressive steps forward with its latest version, delivering an image quality that is on par with the previous version of DLSS, which still retains the crown of the best upscaler currently available thanks to the introduction of the superior Transformer model which can deliver impressive image quality with lower input resolution than the previous CNN model.



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